While I can live without Gunter, the actual problem is that Chapter 12's characters are not randomized at all. Camilla, Flora, Beruka and Selena are their regular unrandomized selves with normal stats, items and skills. I've attempted to resolve the crash with the Troubleshooting from the first post (Replacing randomized C011 files with their original ones), but the best I've managed is to complete the chapter and progress to Chapter 12 with an otherwise normal Kagero (Who should be Gunter in the random playthrough) with Draconic Heir as her personal skill and boosted stats. I believe the crash is occurring while the game tries to load the cutscenes that follow. Unfortunately I am continuing to crash at the conclusion of Chapter 11 immediately after the Map Clear. Enjoying the randomizer so far. Following a Revelations Path with my FEFates Special Edition atm ('All paths' randomize option selected in randomizer tool). !Awakening support! Thank you for your great work on this Randomizer it is so much fun! Thumbs up all the way. ![]() If you want to follow the progress on the next rendition of the randomizer, the code can be found on github. SoV support may come in the future, but I'm still not sure how I want to deal with changing the join order and fully-voiced dialogue. Most of the code for editing Awakening's files is done, so it's just a matter of creating the randomizer itself and making sure that a randomized Awakening can be played without crashing every chapter. There's also a good chance for the randomizer to get Awakening support as well. I'm attempting to address all of the reported bugs and crashes, though I'm not sure about how many of those I can fix since most of them are because of the game being picky with setups on certain maps. Bitflags are now patched so that the royals' replacements can wield the divine weapons and activate dragon veins. To top it all off, I'm addressing some shortcomings of the original version of the randomizer. ![]() You can choose which characters, classes, skills, and items are included in the pool. As far as new features go, the program can now randomize chest items and the player's starting class. The rewrite's also bringing a lot of additional features and customization. No decompressing and compressing files with FEAT, no creating a separate patch folder beforehand. ![]() With the new version, all you have to do is extract your romfs and select the directory in the randomizer - the program will handle the rest. I'm currently in the middle of rewriting everything from the ground up to make randomizing your game a lot less painful. Just in case anyone's wondering, the randomizer isn't dead.
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